Maladignia's blog
Sitting cat Welcome to my home-cooked journal.
Here you will find my rants about every day life and things that keep me busy.
In the past I have frequently written, but there's no saying if I'll continue on that path. It all depends on how busy I am.
Have fun reading my scribbles.
Symbols Special

Back home again. I just finished unpacking and I already have my costume and underclothes in the washing machine. The sponges of the schmink are drying in my washbasin.
The LARP was a bit disappointing for me, but that was mainly my fault. I didn't really feel like going Saturdayevening, Matthijs forgot his bow and thus we missed the train and had to wait for half an hour. That did nothing to improve my mood. And I had a headache, so I wasn't in the best of moods when we arrived at the location.

It took me quite some time to get in character and I spent most of the time writing spells in Serran's (Hans) spellbook. Nothing much happend until late at night when three Nightkin came from the future to warn us that we had to go to the future to save Pakuna. They gave us just enough information to go on a quest the next day.
So the next day we went on a quest. We met some gascreatures and vanquished them. I used a few magic arrows to defend myself and the pack. All of us got wounded, but none majorly. Then we made it to the clearing where we did a chant and got into the future. We ended up in the middle of a village with a huge problem; they were surrounded by a vast wall without a door and the wall was closing them in. Soon they would all die by lack of air and supplies.
And that is where I lost it. There were so many problems to be solved that I couldn't grasp it all and, controlfreak that I am, I got frustrated. It was cold outside, lots of things were happening and nobody could tell me what we were doing or what we should be doing. All I knew was that there was some kind of medicine to be brought to Runewall of that time to save Pakuna, who was dying. And there was something about a blue stone and some red potion (which in the end both turned out to be of no importance for our quest) and a lot of chasing and a kidnapping of some of our packmembers.
I was cold, frustrated and went inside to go pack my bed and things. A bit later I went in character again, but the situation hadn't improved and when Serran handed me the staff of Taima (our packleader) so he could get his hands free I really had had it. After a few moments of concideration I gave him back the staff and stormed inside again, where at least it was warm and quiet. Not long after that Matthijs (Rallin) came to get me because apparently something had been solved and everybody was to get out of the hole that Elana would open in the wall. I had a tantrum while Matthijs tried to calm me down. The sweetheart, he didn't deserve to be yelled at.
After a short while I got outside into the cold again. (I am SO going to make me a warmer coat for this character!) We went through the hole in the wall, spent some time in retreiving the blue stone from a villager Nightkin and then brought the medicine (that had somehow appeared somewhere) to the Runewall of that time. After that we went back to our own time and that's where the special ended.

After talking to Matthijs on our way back home I came to the conclusion that I am just a lowsly roleplayer. Well, that might be too strong a word. But still. As soon as there is something to be done with plot, I'm lost. As soon as I can't get all pieces of information to make a well thought out decision (something that is very rare on a larp) I get frustrated. I think that that's the main reason that I play 'stupid' or childish characters best. They can enjoy themselves, don't have to follow rules, don't have to make any important decisions and best of all: they don't really have to follow plot.
Another bad thing about Halda is that she has an impossible goal: trying to protect her pack, which is kind off hard when you have three children running around and messing things up. And she wants the pack to get out of Runewall, since Runewall has proved to be dangerous. But getting out of Runewall is writing yourself out of the game.
So here I am again, stuck with another character that can't be played right. At least, not by me.
I like Halda best when nothing important or livethreatening is happening and she can just sit in the camp making necklaces and stuff out of wool.

Next Symbols I will hopefully study magic with Hans' character Serran (my cousin) and learn and teach a few new spells.
I also have to decide if I'll attend Lands in Exile again with my character Ellen. Because there I'm quite lost as well. But at least I got the promise of Martijn this weekend that I can make Raya (for BoneBreakers Bar) a bit older. So I'm looking forward at playing an adolescent helldemon.

Written by Brenda :: 20 Feb 2006 - 16:38 :: Prrrr.. 4 Comments :: Link
Matthijs Kooijman wrote at 2006-02-21 04:08

As long as you think about what you're doing and why, you'll find how to make things fun and choose the things you like :-)

Maglok wrote at 2006-02-21 13:02

And I'll keep it in mind as well and try to make your experience as enjoyable as possible. :)

Lupijn wrote at 2006-02-24 01:06

Ik hoop niet dat het feit dat ik je zondag opscheepte met Taima's staf de druppel was. Mocht dat wel zo zijn, dan bied ik je hierbij mijn excuses aan.

Ik wil je in ieder geval bedanken voor het mooie rollenspel dat we samen hadden Ún voor de schitterende tekeningen in mijn spreukenboek. Zonder jou had ik dit weekend heel weinig spel gehad.

Verder vind ik niet dat je een 'lowsy' rollenspeler bent, in tegendeel, ik vind je erg goed. Plot is voor mij ook meestal iets waar ik stom toevallig tegenaan loop in verder voor plot minder relevant spel en weet dan vaak ook niet wat ik moet doen. Zo ook op de Symbols special, waar ik zondag als een kip zonder kop rondgelopen heb. Achteraf, na de larp, toen alle puzzelstukjes op hun plaats vielen snapte ik ten eerste dat ik diekwart van de puzzelstukjes gemist had en ten tweede snapte ik toen pas wat er precies allemaal gebeurd was. Mijn sterke kant ligt meer in het spel maken met en praten met andere karakters en niet zozeer in het zoeken en oplossen van plot. Wellicht dat dit met jou ook het geval is, maar dit maakt jou of mij geen slechtere rollenspeler.

Ik kijk nu al uit naar de volgende Symbols, omdat we dan samen aan de slag kunnen met nieuwe magielessen en het zoeken naar magische oplossingen voor de gebeurtenissen in het dorp.



Brenda wrote at 2006-02-27 12:11

De druppel kwam ietsje later, toen Taima de staf niet aan wilde nemen van Halda met de woorden 'ik wil dat iemand anders hem heeft als mij iets overkomt', of iets in die trant. En ik had OC geen zin om ook nog eens kapstokje te gaan spelen. Dus toen knapte er iets.

Maar bedankt voor je bemoedigende post. :)

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